Card Type: Trap Card
Card Attribute: Normal
Monster Type:
monster Stat:
DEM1-EN008 - Marauding Captain - Common - Unlimited Edition
SDKS-EN006 - Y-Dragon Head - Common - 1st Edition
LED7-EN026 - Meklord Astro Mekanikle - Common - 1st Edition
LCKC-EN001 - Blue-Eyes White Dragon (Version 1) - Ultra Rare - 1st Edition
YS14-EN015 - Hydrotortoise, the Empowered Warrior - Common - 1st Edition
LVAL-EN005 - Overlay Sentinel - Common - Unlimited Edition
LED7-EN030 - Chaos Infinity - Common - 1st Edition
MP18-EN087 - Back to the Front - Rare - 1st Edition
EGS1-EN002 - Soul Crossing - Ultra Rare - 1st Edition
CT04-EN004 - Volcanic Doomfire - Secret Rare - Limited Edition
JMP-EN005 - Blue-Eyes Ultimate Dragon - Ultra Rare - Limited Edition
OP12-EN005 - Crusadia Leonis - Super Rare - Unlimited Edition
LEDU-EN007 - Inferno Fire Blast - Common - 1st Edition
5DS2-EN041 - Road Warrior - Ultra Rare - 1st Edition
LEDU-EN011 - Amazoness Onslaught - Rare - 1st Edition
DEM1-EN008 - Marauding Captain - Common - Unlimited Edition
SDKS-EN006 - Y-Dragon Head - Common - 1st Edition
LED7-EN026 - Meklord Astro Mekanikle - Common - 1st Edition
LCKC-EN001 - Blue-Eyes White Dragon (Version 1) - Ultra Rare - 1st Edition
YS14-EN015 - Hydrotortoise, the Empowered Warrior - Common - 1st Edition
LVAL-EN005 - Overlay Sentinel - Common - Unlimited Edition
LED7-EN030 - Chaos Infinity - Common - 1st Edition
MP18-EN087 - Back to the Front - Rare - 1st Edition
EGS1-EN002 - Soul Crossing - Ultra Rare - 1st Edition
CT04-EN004 - Volcanic Doomfire - Secret Rare - Limited Edition
JMP-EN005 - Blue-Eyes Ultimate Dragon - Ultra Rare - Limited Edition
OP12-EN005 - Crusadia Leonis - Super Rare - Unlimited Edition
LEDU-EN007 - Inferno Fire Blast - Common - 1st Edition
5DS2-EN041 - Road Warrior - Ultra Rare - 1st Edition
LEDU-EN011 - Amazoness Onslaught - Rare - 1st Edition
$0.84
Send 1 ‘Phantom Knights’ Spell/Trap from your Deck to the GY. When an opponent’s monster declares a direct attack while you control no cards and this card is in your GY: Special Summon this card in Defense Position as an Effect Monster (Warrior/DARK/Level 4/ATK 300/DEF 600), but banish it when it leaves the field. (This card is NOT treated as a Trap.) If Summoned this way, this card gains 300 DEF for each ‘Phantom Knights’ Spell/Trap in your GY.
6 in stock