Card Type: Trap Card
Card Attribute: Normal
Monster Type:
monster Stat:
RA03-EN030 - Abyss Shark - Secret Rare - 1st Edition
RA03-EN156 - Cyber End Dragon - Quarter Century Secret Rare - 1st Edition
RA03-EN042 - Knightmare Phoenix - Platinum Secret Rare - 1st Edition
RA04-EN024 - Aleister the Invoker - Quarter Century Secret Rare - 1st Edition
RA03-EN047 - Eria the Water Charmer, Gentle - Prismatic Ultimate Rare - 1st Edition
PHRE-EN044 - Earthbound Prisoner Stone Sweeper - Rare - 1st Edition
TLM-EN026 - Aussa the Earth Charmer - Common - Unlimited Edition
RA03-EN168 - Future Fusion - Quarter Century Secret Rare - 1st Edition
RA03-EN155 - Cyber Dragon - Platinum Secret Rare - 1st Edition
RA03-EN056 - One for One - Ultra Rare - 1st Edition
TU01-EN009 - Grandmaster of the Six Samurai - Rare - Unlimited Edition
PHRE-EN041 - Kewl Tune Playlist - Rare - 1st Edition
TSHD-EN071 - Infernity Inferno - Rare - 1st Edition
REDU-EN040 - Goblin Marauding Squad - Common - 1st Edition
RA03-EN030 - Abyss Shark - Secret Rare - 1st Edition
RA03-EN156 - Cyber End Dragon - Quarter Century Secret Rare - 1st Edition
RA03-EN042 - Knightmare Phoenix - Platinum Secret Rare - 1st Edition
RA04-EN024 - Aleister the Invoker - Quarter Century Secret Rare - 1st Edition
RA03-EN047 - Eria the Water Charmer, Gentle - Prismatic Ultimate Rare - 1st Edition
PHRE-EN044 - Earthbound Prisoner Stone Sweeper - Rare - 1st Edition
TLM-EN026 - Aussa the Earth Charmer - Common - Unlimited Edition
RA03-EN168 - Future Fusion - Quarter Century Secret Rare - 1st Edition
RA03-EN155 - Cyber Dragon - Platinum Secret Rare - 1st Edition
RA03-EN056 - One for One - Ultra Rare - 1st Edition
TU01-EN009 - Grandmaster of the Six Samurai - Rare - Unlimited Edition
PHRE-EN041 - Kewl Tune Playlist - Rare - 1st Edition
TSHD-EN071 - Infernity Inferno - Rare - 1st Edition
REDU-EN040 - Goblin Marauding Squad - Common - 1st Edition
$0.74
Choose 1 opponent’s unused Main Monster Zone; if your opponent would Normal or Special Summon a monster to their Main Monster Zone, and the chosen zone can be used, they must use that zone. (They cannot Summon multiple monsters to their Main Monster Zones while this effect is applied.) This effect applies until the zone is occupied or becomes unusable. You can only apply the effect of ‘Dai Dance’ once per Duel.
6 in stock