Card Type: Spell Card
Card Attribute: Normal
Monster Type:
monster Stat:
OP18-EN015 - Dverg of the Nordic Alfar - Common - Unlimited
DL10-EN001 - Breath of Light - Super Rare - Limited Edition
EEN-EN005 - Jack's Knight - Rare - 1st Edition
EEN-EN004 - Queen's Knight - Rare - Unlimited Edition
EEN-EN001 - Zure, Knight of Dark World - Common - Unlimited Edition
EEN-EN005 - Jack's Knight - Rare - Unlimited Edition
EEN-EN004 - Queen's Knight - Rare - 1st Edition
EEN-EN004 - Queen's Knight (UTR) - Ultimate Rare - Unlimited Edition
OP18-EN010 - The Phantom Knights of Break Sword - Super Rare - Unlimited
EEN-EN002 - V-Tiger Jet - Common - 1st Edition
EEN-EN006 - King's Knight - Rare - 1st Edition
EEN-EN001 - Zure, Knight of Dark World - Common - 1st Edition
OP18-EN014 - Tanngnjostr of the Nordic Beasts - Common - Unlimited
OP18-EN002 - Divine Arsenal AA-ZEUS - Sky Thunder - Ultimate Rare - Unlimited
OP18-EN008 - Token Collector - Super Rare - Unlimited
OP18-EN004 - Destiny HERO - Dasher - Super Rare - Unlimited
OP18-EN015 - Dverg of the Nordic Alfar - Common - Unlimited
DL10-EN001 - Breath of Light - Super Rare - Limited Edition
EEN-EN005 - Jack's Knight - Rare - 1st Edition
EEN-EN004 - Queen's Knight - Rare - Unlimited Edition
EEN-EN001 - Zure, Knight of Dark World - Common - Unlimited Edition
EEN-EN005 - Jack's Knight - Rare - Unlimited Edition
EEN-EN004 - Queen's Knight - Rare - 1st Edition
EEN-EN004 - Queen's Knight (UTR) - Ultimate Rare - Unlimited Edition
OP18-EN010 - The Phantom Knights of Break Sword - Super Rare - Unlimited
EEN-EN002 - V-Tiger Jet - Common - 1st Edition
EEN-EN006 - King's Knight - Rare - 1st Edition
EEN-EN001 - Zure, Knight of Dark World - Common - 1st Edition
OP18-EN014 - Tanngnjostr of the Nordic Beasts - Common - Unlimited
OP18-EN002 - Divine Arsenal AA-ZEUS - Sky Thunder - Ultimate Rare - Unlimited
OP18-EN008 - Token Collector - Super Rare - Unlimited
OP18-EN004 - Destiny HERO - Dasher - Super Rare - Unlimited
$11.74
Fusion Summon 1 Fusion Monster from your Extra Deck that lists a ‘Destiny HERO’ monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK ‘HERO’ monsters. You can only activate 1 ‘Fusion Destiny’ per turn.
3 in stock
Card Type: Spell Card
Card Attribute: Normal
Monster Type:
monster Stat:
| Card Type | |
|---|---|
| Inventory Status |